

The game does a great job of explaining what each of these stats are for, though their names are mostly self-explanatory. When you level up you will be awarded skill points which can be used to boost your attributes your stats are broken up into HP, stamina, ki, base attack, striking supers and ki supers. Each fight nets your character experience, which will in turn level you up. For a fighting game there are actually some deep RPG-like elements woven into its core mechanics. Ultimately, the differences in each race are minor and your choice will come down to personal preference.Ĭustomising your character is the key to doing well in Xenoverse 2. Each class has its own advantages and disadvantages, but the game doesn’t do the best job of explaining these. You can create a saiyan, human, namekian, majin or Frieza race character. Xenoverse 2 focuses on the adventures of your custom character throughout Dragon Ball’s history. It's not quite at the level of the gorgeous Dragon Ball Fighterz, but it will turn some heads. Xenoverse 2 fully understands the spectacle of Dragon Ball and as such its Ultimate techniques are incredibly flashy, eye-catching affairs that will impress onlookers. Even the simple button-mashing combos should be enough to get you through the story if that's all you're interested in, however. After a brief tutorial you'll be flying around smashing people into craters the inputs and combos are simple to learn but can be difficult to master. Battles are fought mostly with the four face buttons, with two melee attacks, a projectile and a jump putting the inputs to work. Otherwise, Xenoverse 2 on Switch does a great job of replicating the frenetic battles from the source material. On the upside, controls using any of the traditional methods feel great, so there's little harm in these optional motions. Yes, you can perform Goku's signature Kamehameha by pantomiming the motions required with a Joy-Con in each hand, but will you want to? It's a novel way of performing moves, but beyond being good for a laugh we just don't see many wanting to play this way, apart from young children. The Switch also has the distinction of having added motion controls to the experience.

If anything, we feel Bandai would have been wise to keep this locked across the board, but let's not complain too much about one mode being that bit smoother. We did note one strange choice, as one-on-one battles between players are actually 60 frames per second, which felt jarring after spending quite some time playing the main story mode. If you’ve never played this game on another platform it'll likely seem absolutely fine, as the performance is rock solid throughout. We also noticed some minor stuttering when bringing up the pause menu, but ultimately it didn’t hinder our experience. If you’ve played Xenoverse 2 on a competing platform this will be the first thing you’ll likely notice. The most noticeable among these is the drop from 60 to 30 frames per second on the hybrid system.

In short, it actually looks pretty good, though there are some obvious compromises that were made in order to cram such a large game onto the diminutive device. Before we get into the particulars of the game, let’s talk about how Xenoverse 2 survived the conversion to the Switch.
